Resume


Professional Overview
Senior Compositor and Senior User Interface/Technical artist with over 15 years of leadership experience. My expertise is in combining live action and computer generated graphics using various techniques to artistically blend together elements and ensure each shot is a seamless image.

Also perform high level work in motion graphics, 2D/3D graphics & video and software & web application development. Primary focus in stereoscopic compositing, user interface design, interactive training, user feedback, market research, print marketing and advertisement materials.

Technical Expertise
Expert knowledge of entire Adobe Creative Suite 4/5 (InDesign, Photoshop, Illustrator, Flash, Dreamweaver, After Effects). Further experience in Nuke, Final Cut Studio, Mocha Pro, Cinema 4D, HTML and CSS.

Employment History



Pixomondo
Sr. VFX Compositor | Mar 2012 to
Duties: 2D VFX Compositing, 3D VFX Compositing in Nuke. Manage a que of vfx comp work. Integrate CG elements into scenes, rig removal, roto, paint and create VFX elements.
   
  Projects included:
  - The Amazing Spider-Man



Deluxe Laboratories
Sr Compositor | Jan 2012 to Mar 2012
Duties: Stereoscopic Compositing and VFX in Nuke, AE, and Proprietary Software. Manage a large que of stereo comp work. R&D. Work closely with stereographers, producers and upper management to help develop pipeline and visual effects workflows.
   
  Projects included:
  - Avengers
  - John Carter
  - Titanic 3D



Technicolor
Senior Stereo (3D) Compositor | Jan 2011 to Nov 2011
Responsible for combining live action and computer generated graphics by using various techniques to artistically blend together elements and ensure each shot is a seamless stereoscopic image.

Essential Duties & Responsibilities:
- Perform digital matte painting and paint
- Integrate CG elements and matte paintings into live action or CG Animated plates
- Present work in dailies and respond to critiques in a timely fashion
- Work with other 3D depth artists to convert 2D media into high quality stereoscopic 3D
- Develop depth maps used to create left and right eye for stereoscopic 3D films
   
  Projects included:
  - Kong Fu Panda
  - The Monkey King
  - Spiro The Dragon TV Commercial
  - Cadbury TV Commercial (Stars VS Spots)



Stereo D
Lead Compositor/3D Depth Artist
| Nov 2010 to 2011
- Team leader in developing depth maps used to create left and right eye for stereoscopic 3D films
- Designed and built production pipelines for optimal workflow
- Responsible for leading, training and instructing artists and designers in developing quality sequences within extremely tight deadlines
   
  Projects included:
  - Gulliver’s Travels
  - Green Hornet
  - Thor
  - Captain America


Legend Films
Compositing Lead | Dec 2009 to Oct 2010

- Team leader for compositing and post production department
- Designed and built production pipelines for optimal workflow
   
  Projects included:
  - Transformers 3
  - Shrek 1, 2 & 3
  - Tim Burton’s Alice in Wonderland



Progressive Computing
Art Director | 2003 to Oct 2009
Responsible for the full life cycle production of television commercial advertisements including importing into FinalCut HD, adding music, voice-overs and special effects using After Effects.

- Designed and developed flash enabled GUI for web applications
- Responsible for the full lifecycle of the websites, e-marketing from conception to search engine optimization
- Reviewed GUIs for uniformity, flow, and quality consistent with high usability standard
- Possessed creative control and over the development of Progressive’s print advertisement
- Responsible for all conceptual stages including design, develop wireframes, comp’s, websites with video & interactively



Nutshell Digital
Owner/Art Director | 2000 – 2003
- Performed duties as listed above, in 2003 Nutshell was absorbed by Progressive Computing
- Designed and developed interactive training applications using Flash for companies such as Harcourt Brace Publishing and Peregrine Systems



Rockstar Games
2D/3D Artist | 1996 – 2000
Created world environments, 2D/3D characters and textures using real world photos for leading multimedia companies including Nintendo, Microsoft and Disney.

- Resident Evil 2
- Midtown Madness 1 and 2
- Ken Griffey Jr. Baseball
- Walt Disney World (LBE Jungle Cruise)
- World’s Fair (Virtual World Tour)



Education
School of Communication Arts, Minneapolis, Minnesota
Associate of Science in Multimedia Design | 1994 – 1996